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Britbot
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00001 using Pirates; 00002 namespace Britbot.Simulator 00003 { 00007 internal class CaptureEvent : SimulatedEvent 00008 { 00009 #region Fields & Properies 00010 00014 private SimulatedGroup Capturer; 00015 00019 private SimulatedIsland Island; 00020 00021 #endregion 00022 00023 #region Constructors & Initializers 00024 00030 public CaptureEvent(int turn, SimulatedIsland island, SimulatedGroup capturer) : base(turn) 00031 { 00032 this.Island = island; 00033 this.Capturer = capturer; 00034 } 00035 00036 #endregion 00037 00042 public override bool Activate(SimulatedGame sg) 00043 { 00044 //check if this event is still actual 00045 if (!this.Capturer.IsAlive) 00046 return false; 00047 00048 if (this.Island.CapturingGroup != this.Capturer) 00049 return false; 00050 00051 //check that the island realy of the enemy 00052 if (this.Island.Owner == this.Capturer.Owner) 00053 return false; 00054 00055 //if everything checks out update island 00056 if (this.Island.Owner != this.Capturer.Owner) 00057 { 00058 if (this.Capturer.Owner == Consts.ME) 00059 sg.MyIslandCount += this.Island.Value; 00060 if (this.Capturer.Owner == Consts.ENEMY) 00061 sg.EnemyIslandCount += this.Island.Value; 00062 00063 this.Island.Owner = this.Capturer.Owner; 00064 } 00065 00066 return false; 00067 } 00068 } 00069 }
1.7.6.1