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Britbot
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Namespaces | |
| package | Fallback |
| package | PriorityQueue |
| package | Simulator |
Classes | |
| class | Bot |
| This class is a bot. More... | |
| class | Commander |
| A top level manager that does the turn. More... | |
| class | ConfigHelper |
| An experienced ally to the commander who does bugger all. More... | |
| class | Enemy |
| This class represents the enemy bot in the game. More... | |
| class | EnemyGroup |
| A class which represents an enemy group. More... | |
| class | InvalidIteratorDimensionException |
| class | InvalidRingException |
| class | InvalidLocationException |
| class | CommanderGaveUpException |
| class | AllocationException |
| class | ExpIterator |
| this class will be used to go over every possible group-target assignment it is like counting in base ten with unclear amount of fingers demo: https://www.youtube.com/watch?v=UIKGV2cTgqA More... | |
| class | Extensions |
| This class provides various extension methods for the IPirateGame interface. More... | |
| class | Group |
| Represents a structure of few of our pirates that have a common goal. More... | |
| class | HeadingVector |
| This class accumulates direction over large number of turns we assume (0,0) is the left top corner of the screen and that. More... | |
| interface | ITarget |
| Represent a target we can, well, target. More... | |
| class | Logger |
| class | Magic |
| This class holds the magic numbers we have and may be used for smart in game updates. More... | |
| class | Mover |
| This class is used for the physical moving of pirates in the game. More... | |
| class | Navigator |
| this class will deal with geographical calculations and direction calculation More... | |
| class | NoTarget |
| This class represents a null target which does nothing this will help us prevent cases of dimensions error due to null priority lists. More... | |
| class | Score |
| A class represent information about a target's score in relation to a specific group. More... | |
| class | SmartIsland |
| A Class that encapsulates the default Island type and adds important methods to it. More... | |
| class | SpecialOps |
| Manages special game operations (e.x Cloak) More... | |
| class | ZoneConfigs |
Enumerations | |
| enum | TargetType { Island, NoTarget, EnemyGroup } |
| An enum represent the type of the target of a group. More... | |
1.7.6.1