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Britbot
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Classes | |
| class | BattleEvent |
| this represents a battle between two ships More... | |
| class | CaptureEvent |
| this Event is called when an island is being captured More... | |
| class | DeCaptureEvent |
| This event is called when an island is switching side to nutral. More... | |
| class | GroupArrivalEvent |
| this event is called when a group (surely) arrives to an island More... | |
| class | PossibleArrivalEvent |
| This represents an arrivale depending on something for example: an enemy group might only come to their island if we begin to capture it. More... | |
| class | ReviveEvent |
| class | SimulatedEvent |
| A virtual class representing an event in the game (capture, kill, est...) Inherits from PriorityQueueNode because the events are ordered by their time of execution. More... | |
| class | SimulatedGame |
| This class represents a possibility of a game based on an assignment. More... | |
| class | SimulatedGroup |
| this represents a group of pirates (either friendly or enemy) More... | |
| class | SimulatedIsland |
| class | SimulationEndEvent |
| this terminates the calculation by returning true More... | |
1.7.6.1