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Britbot
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Definition at line 632 of file EnemyGroup.cs. {
Location[][] ringLocations = new Location[Group.GetRingCount(this.EnemyPirates.Count)][];
//set the pivot
Location pivot = this.GetLocation(true);
//set the locations
for (int i = 0; i < ringLocations.Length; i++)
{
ringLocations[i] = Group.GenerateRingLocations(pivot, i).ToArray();
}
//excluding the 0th ring which is special
int maxRing = ringLocations.Length - 2;
//this is basic summation of arithmetic sequence excluding the first ting
int maxEmptySpots = Group.GetStructureVolume(maxRing) - this.EnemyPirates.Count;
//iterate over all the rings
for (int i = 0; i < ringLocations.Length; i++)
{
//iterate over all the location in each ring
for (int k = 0; k < ringLocations[i].Length; k++)
{
if (Bot.Game.GetPirateOn(ringLocations[i][k]) == null)
if (i == maxRing)
maxEmptySpots--;
else
return false;
}
}
if (maxEmptySpots < 0)
return false;
return true;
}
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1.7.6.1