Britbot

checks if last assignment wasn't too close if so it adds to the enemy suspition matter

Implements Britbot.ITarget.

Definition at line 255 of file EnemyGroup.cs.

        {
            //this defines what is the minimum turn number till it is legit to change target (on average)
             //check if time from the last assignment raises suspition of inteligence in the enemy
            if (Bot.Game.GetTurn() - this._lastAssignmentTurn < Magic.minimumTillItIsOkToDropTarget)
            {
                Enemy.EnemyIntelligenceSuspicionCounter++;
            }
        }