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Britbot
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checks if last assignment wasn't too close if so it adds to the enemy suspition matter Implements Britbot.ITarget. Definition at line 255 of file EnemyGroup.cs. {
//this defines what is the minimum turn number till it is legit to change target (on average)
//check if time from the last assignment raises suspition of inteligence in the enemy
if (Bot.Game.GetTurn() - this._lastAssignmentTurn < Magic.minimumTillItIsOkToDropTarget)
{
Enemy.EnemyIntelligenceSuspicionCounter++;
}
}
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1.7.6.1